I thought with episode 5 it might be nice to introduce the Hazard team, so without further chat here is the readout:

STARFLEET HAZARD OPS – TEAM FILE [ZULU]

Classification: ALPHA PRIORITY
Clearance: Command Level 6
Ship of Assignment: USS Fortitude, NCC-121021-E
Commanding Officer: Fleet Admiral Miles Llewellyn
Team Lead: Lt. Cmdr. Jaxon Reeve
Unit Designation: Zulu Team


Mission Profile

Zulu Team is a six-person rapid response special operations detachment authorized for high-risk deployments including:

  • Boarding enemy vessels or installations
  • Extraction of VIPs or personnel from hostile zones
  • Tactical sabotage of enemy war assets
  • Crisis containment (biohazard, AI, temporal or xeno threats)

Selection Criteria

All members undergo:

  • Advanced zero-G combat and infiltration drills
  • Multispecies combat medicine and field triage
  • Red/Black level mission simulations
  • Tactical ethics and chain-of-command flexibility protocol

Engagement Protocol

Zulu Team is authorized for:

  • Lethal force under threat of crew death or directive breach
  • Discretionary use of experimental field equipment
  • Temporal awareness clearance (Level 3 or below)

Zulu Team Roster

Lt. Commander Jaxon Reeve – Human (Team Leader)

Origin: Luna Colony, Earth
Specialty: Tactical Command, Combat Strategy
Background: A battle-hardened tactician shaped by the Iconian War and Hur’q engagements. Reeve forged Zulu Team with a philosophy of no wasted lives—every team member is trained to lead if needed. Respected across the fleet for his ability to bring crews home from impossible missions.

Personality: Focused, authoritative, compassionate
Weapons Loadout: Type-3c Phaser Pulse Rifle, Modular Armor MkXII
Field Trait: Inspires teamwide cooldown reduction under stress

Character Spotlight: Lt. Commander Jaxon Reeve

Role: Team Leader – Tactical Command
Species: Human
Rank: Lieutenant Commander
Origin: Luna Colony, Earth
Assignment: USS Fortitude – Zulu Hazard Team Lead


Background

Jaxon Reeve was born beneath the domes of New Berlin, Luna Colony—a second-generation Starfleet officer forged by tragedy. His mother, a medical officer, was killed during the Undine Infiltration Crisis. That loss defined his path.

Reeve enrolled in Starfleet Tactical Academy, excelling in asymmetric combat theory and command psychology. His leadership potential was clear during the Iconian War, where he commanded boarding units with surgical precision under Dominion fire. Rather than taking a post behind a desk, he opted for the front line: Hazard Operations.


Specialization

  • Zero-G Tactical Breach
  • Multispecies Unit Coordination
  • Moral Crisis Decision-Making
  • Adaptive Field Leadership

Personality Traits

  • Calm under fire, leads from the front
  • Always memorizes every team member’s mission stats
  • Keeps a list of fallen teammates and never repeats deployment patterns without studying what went wrong

Quote

“We train for the worst not because we want it—because someone has to stand in the doorway when the vacuum’s on the other side.”


Lieutenant Ssa’kith – Gorn

Origin: Defector Colony, Klenthar System
Specialty: Breaching & Heavy Assault
Background: Once a Gorn Hegemony enforcer, Ssa’kith sought purpose beyond conquest. Recruited by Starfleet’s Path of Redemption program. Now a powerhouse on the battlefield and a calm presence in crisis. His strength makes him the first in during breaches—and the last line when under siege.

Personality: Philosophical, patient, indomitable
Weapons Loadout: Heavy Phaser Repeater, Portable Barrier Emitter
Field Trait: Absorbs incoming damage to protect teammates


Character Origin Spotlight: Lieutenant Ssa’kith

Role: Heavy Weapons & Breach Specialist
Species: Gorn
Current Rank: Lieutenant
Starfleet Status: Active Hazard Ops


Backstory:

Homeworld: Originally from the outer territories of the Gorn Hegemony, Ssa’kith was bred in a war-brood as part of the imperial military caste. He was genetically and culturally designed to conquer, dominate, and survive.


Defection:

During a brutal campaign along the Tzenkethi border, Ssa’kith’s unit was ordered to sterilize a rebel colony—one containing civilians. For the first time, Ssa’kith disobeyed orders, shielding a group of noncombatants. Branded a traitor, he fled under fire and surrendered to Starfleet at Outpost Omega-Six.


Redemption in Starfleet:

Sponsored under the “Path of Redemption” initiative, he underwent three years of integration, combat deprogramming, and cultural reconditioning. Now, he uses his strength to protect—not to subjugate. He chose the name “Ssa’kith”, meaning “shielding claw” in ancient Gorn.


Personality Traits:

  • Quiet, rarely speaks unless important
  • Follows Reeve’s orders with unwavering discipline
  • Secretly mentors Drevik in melee survival tactics

Quote:
“I was made for war. I choose peace. Until peace must be made… by force.”


Ensign Drevik – Denobulan

Origin: Denobula Prime
Specialty: Combat Medicine & Xenobiology
Background: A cheerful medic with a fascination for hostile environments and alien biology. Drevik is Zulu Team’s lifeline—both on the battlefield and psychologically. Keeps morale high with stories, optimism, and fast-acting syntho-cellular regeneration.

Personality: Upbeat, curious, empathetic
Weapons Loadout: Medical Phaser, Stasis Field Grenades, Nanite Injector Suite
Field Trait: Auto-deploy med-nanites when a teammate drops below 20% health


Character Spotlight: Ensign Drevik

Role: Combat Medic & Xenobiology
Species: Denobulan
Origin: Coral Plateau, Denobula Prime
Rank: Ensign


Background:

A cheerful soul with an obsession for dangerous things, Drevik grew up in a multigenerational household of explorers. His three fathers were all field medics, and his six siblings joined various Federation research divisions.

Rather than pursue a safe scientific post, Drevik sought out Starfleet Hazard Ops—because, in his words, “No petri dish beats the rush of patching a Tellarite under fire.”


Field Style:

He wields a modified med-phaser with stunning capabilities and can stabilize team members with a portable nanite matrix. He refuses to carry lethal weapons but is fully trained in hand-to-hand combat, often using stasis emitters to knock enemies out instead.


Traits:

  • Infectiously upbeat, even in firefights
  • Brews teas from alien flora post-mission to calm the team
  • Keeps a lucky Denobulan plant in his medkit nicknamed “Snappy”

Quote:
“Don’t die. It’s terribly inconvenient for morale.”


Ensign Velra T’Laan – Vulcan/Romulan Hybrid

Origin: Mol’Rihan (New Romulus)
Specialty: Tactical Science, Alien Tech Analysis
Background: A dual-world child of logic and instinct. Velra’s talent for battlefield analysis and tech disruption gives Zulu Team the upper hand against enemies relying on shielding, cloaking, or energy fields. She operates on the principle: “Victory Favors insight, not impulse.”

Personality: Quiet, precise, internally conflicted
Weapons Loadout: Phaser Compression Pistol, Multi-Spectrum Disruptor Kit
Field Trait: Auto-tag enemy weak points after scanning


Character Spotlight: Ensign Velra T’Laan

Role: Tactical Science / Alien Technology
Species: Vulcan/Romulan hybrid
Origin: Khellian Settlement, New Romulus
Rank: Ensign


Background:

The daughter of a Romulan Republic official and a Vulcan ambassador, Velra lived between ideologies—logic and instinct, control and emotion. Trained in Vulcan disciplines by her mother, and skilled in decryption, linguistics, and xenotech from her father’s influence, she struggled with acceptance from either world.


Starfleet Ascent:

She joined Starfleet as a tactical analyst but requested reassignment after aiding in the shutdown of a rogue Borg nanite relay in the Solene system. Starfleet Intelligence noticed her calm reaction under pressure and suggested Hazard Team integration.


Traits:

  • Pragmatic, emotionally distant at times
  • Practices modified Vulcan meditation that incorporates Romulan poetry
  • Has memorized over 50 species’ neural architecture

Quote:
“I analyse. I adapt. I survive. That is not logic—it is experience.”


Lt. JG Nalora zh’Khev – Andorian (Zhen)

Origin: Andoria
Specialty: Reconnaissance & Close-Quarters Combat
Background: Formerly of the Andorian Imperial Guard, Nalora is a blade-in-the-dark operator. Her antennae give her unparalleled spatial awareness. She’s the one who clears the path through enemy territory, or holds the line with just a combat knife and willpower.

Personality: Intense, honourable, fearless
Weapons Loadout: Twin Disruptor Blades, Adaptive Camouflage Armor
Field Trait: Gains evasion and speed when health drops below 50%


Character Spotlight: Lt. JG Nalora zh’Khev

Role: Close Quarters Combat & Recon
Species: Andorian (Zhen)
Origin: Lor’taan Glacier Range, Andoria
Rank: Lieutenant Junior Grade


Background:

Born into a bonded clan of Imperial Guard lineage, Nalora trained from youth in subterranean warfare and arctic combat. Her family’s honor was tarnished after her elder sibling defected during the Klingon-Cardassian Border Skirmishes.

To restore her clan’s name, she enlisted and became an elite shock trooper in the Andorian Imperial Guard—known for leading zero-visibility insertion teams into Breen territory.


Transfer to Starfleet:

During a mission that saved Federation personnel during the Breen occupation of Korvan Station, she gained recognition for her loyalty under fire. Offered a transfer to Starfleet Tactical, she reluctantly accepted—so long as she could “fight on the front, not a bridge.”

She joined Zulu Team after defeating three other candidates in a controlled CQB gauntlet simulation.


Traits:

  • Tactile fighter, rarely uses ranged weapons unless necessary
  • Loyal to death, especially to Reeve whom she calls “Kaleth’rev” – “Shield-Brother”
  • Keeps an Andorian blade tucked into her boot from her Guard days

Quote:
“If we’re dying, we’ll do it with blades drawn and enemies bleeding.


CPO Ch’korrak – Tellarite

Origin: Tellar Prime
Specialty: Engineering & Field Devices
Background: Gruff, blunt, and one of the best combat engineers in the quadrant. Ch’korrak specializes in bypassing security systems, crafting battlefield gadgets, and keeping the team’s gear one step ahead of the enemy. If something explodes on a mission, odds are it was his doing—or his undoing.

Personality: Sardonic, resourceful, secretly kind-hearted
Weapons Loadout: Phaser Mini-Turret Pack, Plasma Arc Welder, EMP Drone
Field Trait: Drones repair armor over time for nearby allies


Character Spotlight: Chief Petty Officer Ch’korrak

Role: Combat Engineering / Field Electronics
Species: Tellarite
Origin: Quarra Basin, Tellar Prime
Rank: Chief Petty Officer


Background:

Born into a family of structural engineers, Ch’korrak was building security firewalls before he hit puberty. After a pirate raid took out a civilian station he helped design, he vowed to become more than “just a builder.” He joined Starfleet’s engineering corps and eventually specialized in tactical deployment.


Tactical Engineering:

Ch’korrak is infamous for creating “field solutions” like improvised drones, jury-rigged explosive charges, and battlefield sensors cobbled from alien junk. He once rebuilt a transporter stabilizer using a Breen helmet, a bowl of soup, and a fusion capacitor.


Traits:

  • Cranky, sarcastic, surprisingly sentimental
  • Constantly insults team gear… then upgrades it
  • Keeps a running log of every team mission and how many tools it “nearly destroyed”

Quote:
“Engineering is just arguing with physics until you win.”